Alistair Aitcheson - game developer Greedy Bankers Slamjet Stadium Greedy Bankers




Games by Alistair Aitcheson: iPhone, iPad, PC, Flash and more

Presentations, showcases and public events



Tap Happy Sabotage!Windows 8 (2014)

Winner of Pocket Gamer Very Big Indie Pitch 2014
Selected for EGX Leftfield Collection 2014

Slamjet Stadium for iPad
iPad (2013)

New & Noteworty in 61 Countries
Gold Award- Pocker Gamer

Greedy Bankers vs The World for iPad

Multiplayer for iPad
iPad (2011)

Eurogamer Indie Game Arcade Finalist 2011

Greedy Bankers: Bailout!

For iPhone
iPhone (2012)

Nominated - Pocket Gamer Awards 2014

Nominated for:
Best Developer - Alistair Aitcheson
Best Sports/Driving Game - Slamjet Stadium





Game developer creating mobile and tablet games and playable installations.

His work has been selected for the EGX Leftfield Collection and featured as New & Noteworthy in the iPad App Store across the world. In 2011 he was selected for Develop Magazine's 30 Under 30 and in 2014 he was nominated for Best Developer in the Pocket Gamer Awards.

Based in Bristol, UK, Alistair operates as a one-man indie studio, programming in a range of environments and doing the design and artwork for his games.

His recent games focus on physical activity and social play. He has work on display at the National Videogame Arcade in Nottingham, and the Game Science Center in Berlin.

He is currently working on a series of games for a wireless button kit, to run at events and public locations.

Alistair started his studio straight out of university, after graduating with a 1st class Masters in Mathematics from University of Warwick.

He has worked on freelance projects for clients including the BBC and Sparx Ltd, an educational technology company, for whom he develops maths-learning games.

Alistair Aitcheson with iPad

Latest Articles

Codex Bash debuts at A MAZE Berlin
27 April 2015

Tap Happy Sabotage on display at Game Science Center, Berlin
17 April 2015

Dash & Bash Goes Live at National Videogame Arcade Launch
29 March 2015

Design Lessons from Multiplayer Installations - Part 2
10 March 2015

Design Lessons from Multiplayer Installations - Part 1
3 March 2015

Interview with the Guardian
4 Nov 2014

In GIFs -Tap Happy Sabotage: Dash & Bash Edition
3 Nov 2014

Tap Happy Sabotage: Dash & Bash Edition at GameCity Nottingham
2 Nov 2014

Tap Happy Sabotage featured at EGX Leftfield Collection
7 October 2014

Tap Happy Sabotage Showcased at Gamescom Cologne
6 Aug 2014

Tap Happy Sabotage is launched!
23 June 2014

Tap Happy Sabotage played on an 88-inch screen at Microsoft HQ
19 June 2014

Speaking at Develop Conference 2014
7 June 2014

Nominated for Two Pocket Gamer Awards
19 Feb 2014

Tap Happy Sabotage Takes First Prize at Pocket Gamer's Very Big Indie Pitch
1 Feb 2014

Introducing Tap Happy Sabotage!
29 November 2013

Speaking at GDC Europe 2013
7 August 2013

Speaking at Develop 2013
17 June 2013

Guardian Gamesblog: How iPads are Revolutionising Social Games
Article following my talk for GameHorizon 2013
28 May 2013

Video: Re-imagining Multiplayer on Tablet
Talk for GameHorizon 2013
12 May 2013

Current Projects

Codex Bash

Four wirelessly-connected buttons that can be placed anywhere in a venue - from schools to gyms, tied to trees or attached to people!

Codex Bash Buttons

Combining visual problem-solving and physical movement, Codex Bash tasks players with deciphering coded messages and running around a room to input them using the buttons.

Codex Bash at A MAZE Berlin

Codex Bash has been displayed at A MAZE Berlin and Indievelopment Utrecht. Find out more by watching the trailer or reading about it on my development blog.

Recent Events

Indievelopment, Utrecht
Live demo of Codex Bash
15 May 2015

A MAZE, Berlin
Live demo of Codex Bash as part of the Open Screens exhibit
23, 25 April 2015

Indie Game Collective, London
Hosting of microtalks, and microtalk on Learning from Positive Feedback
6 March 2015

GameCity 9, Nottingham
New installation-based version of Tap Happy Sabotage
25 - 30 Oct 2014

EGX Expo Leftfield Collection
Exhibiting Tap Happy Sabotage
25 - 28 Sept

Exhibiting Tap Happy Sabotage
19 - 20 Sept 2014 

Gamescom, Cologne
Exhibiting Tap Happy Sabotage at Unity Technologies showcase
13 - 15 Aug 2014

Join - Local Multiplayer Summit, Berlin
Talk/Q&A on touchscreen multiplayer
9 Aug 2014

Develop Conference 2014, Brighton
Thinking Bigger: Developing for Large-Scale Touchscreens
8 July 2014

Indie Games Collective Conference, London
Working with Large Touchscreens
21 March 2014

Pocket Gamer Connects, London
Tap Happy Sabotage Live Demo
20-21 Jan 2014

ExPlay 2013, Bath
Human vs CPU: Unconventional Ways to Challenge Players
31 Oct 2013

GDC Europe 2013, Cologne
Getting Physical with Tablet Multiplayer
20 Aug 2013

Develop Conference 2013, Brighton
Getting Physical with Tablet Multiplayer
9 July 2013

GameHorizon 2013, Newcastle
Re-imagining Multiplayer on Tablet
9 May 2013


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