A live stage show where members of the audience take to the stage to become human buttons, zap barcodes and crack codes.
The Incredible Playable Show is made up of games of my own creation redesigned for the stage, and classic video games played with specially-made controllers.
Each act gets players moving around in the audience. The central theme of the show is that every audience member should feel involved in the performance. Taking cues from improv comedy every show is unique and unpredictable.
Codex Bash is designed to mix physical movement with teamwork, communication and problem-solving.
One physical space, four big buttons and codes to be cracked! The game uses four custom-made wireless buttons designed so that the game can fit into any environment, incorportating unique layouts into the experience.
Players must use the on-screen clues to uncover a sequence of button presses, and run around to bash the buttons in the right order. You may have to flip through maps, pick apart circuit diagrams or rifle through a book of spy photos, but one thing’s for certain: the best codebreakers work as a team!
Go! Button Power Team! lies halfway between digital game and real-world performance.
The player must press coloured buttons in the sequence shown on-screen. However, the buttons are attached to four human beings, and every time a new sequence appears these human buttons must perform a new action: "run from wall to wall" for example, or "hug members of the audience."
The plan behind the work was to get players using physical space creatively and put their own personal stamp on play, through their choice of movements and range of interactions with the audience.
The game debuted at JOIN 2015 in Berlin, where the human buttons were clad in matching morphsuits. It was performed in front of a 200-strong audience.
Dash & Bash was originally developed for GameCity Nottingham in 2014, where it was installed as a playable room within the venue.
An updated version was commissioned for the National Videogame Arcade, and was one of the first installations in the museum when it opened in 2015.
Each player is given a picture card to find, which will appear on one of four wall-mounted screens. Players must dash to the screen with their card and bash the big button beneath it to score!
The game is designed to get players moving around each other as physical obstancles, and to find imaginitive ways to cheat by getting in each other's paths.
During the game new rules are introduced, moving the focus between frantic energetic activity, visual problem-solving and spacial awareness.
Tap Happy Sabotage! is a party game for up to 52 players on one giant touchscreen.
Originally designed for Intel's App Innovation Contest 2013, it encourages players to use the full breadth of an all-in-one table PC, touch monitor or tablet.
Divided into a series of fast-and-furious minigames, each round gives the player a new way to move around the screen, a new excuse to get in each other's way and a new way to cheat and sabotage each other!
Slamjet Stadium is the football of the future: played on hoverbikes, with crazy powerups, deadly traps, and where any team can steal their opponent's players.
A physics game for up to 4 players, players must fling their players across the screen to bash the ball into the goal. It's fast-paced havoc and hugely physical, and leaves it up to the players to decide what rules to break!
Slamjet Stadium was selected for New & Noteworthy by the App Store in 61 Countries
"This is anarchic, free-wheeling indie gaming at its finest, and shows just how far a bit of innovation can go"
Gold Award - PocketGamer
"It’s impossible to describe how much chaos can be involved and how competitive games can get" CalmDownTom
"Tons of action-packed twists every way you turn, and that frantic addictiveness of a great arcade game" GameZebo