Alistair has developed games since 2001, beginning with Blitz Basic and later learning C#/XNA while at university. He currently uses Objective-C for iOS development, and Unity for installation-based projects. His work often includes physical components and custom-made hardware.
Outside his own studio projects he works as a freelance designer-developer. Alistair has worked on projects for the BBC and regularly produces games for education technology developer Sparx Ltd.
Greedy Bankers for iPhone was his one-man studio's first commercial release. The multiplayer sequel, Greedy Bankers vs The World for iPad launched in September 2011 and was a finalist in the Eurogamer Expo Indie Game Arcade.
In 2013 he released Slamjet Stadium, a multiplayer physics-based sports game. Slamjet Stadium allows players to physically interact, getting in each other's way and bending the rules as they see fit.
In 2014 he followed on from this with Tap Happy Sabotage for large-scale Windows 8 devices. This game allows up to 52 people to share a single touchscreen and is currently on display at the Game Science Center in Berlin.
His latest projects have involved custom-made physical components. Dash & Bash (2014), now an exhibit at the National Video Game Arcade is a multiplayer game which fills a whole room. Players are encouraged to get in each other's way as they dash between the walls.
Codex Bash (2015), a team-based codebreaking installation, was nominated in the A MAZE Awards 2016 and won the Media Choice Award at IndieCade 2015.
He has made games where human beings become physical buttons, used electric muscle stimulation and made subversive controllers that turn single-player action games into collaborative puzzles.
A keen public speaker with a growing profile in the games industry, he has given talks at conferences inclduing GDC Europe, Develop Conference and GameHorizon. He has showcased his games at exhibitions around the world, including inNew York, Berlin and Abu Dhabi.
In December 2011 he was awarded a place in Develop magazine's presitigous 30 Under 30 shortlist.
Alistair writes frequently about game development and the challenges facing indie developers on his blog. He has written articles for PocketGamer, GamesBrief and Gamasutra about successful indie game marketing and local multiplayer design.
Producing his own artwork and animation for all his games, his cartoon graphics style is a staple of his work. His inspirations include comix artists such as Robert Crumb, and animators including John Krikfalusi.
His style of games often allow players to interpret the rules their own way, and have an emphasis on the human interaction that goes on outside the screen.
He has drawn inspiration from physically-active board games such as Jungle Speed, and the free-form creativity of improvised comedy. The "yes, and" approach from improv is a regular component of his design methodology, letting players direct his work through how they choose to interact with his prototypes.
He graduated with a first class Master's degree in Mathematics,from University of Warwick in 2010. A keen French-speaker, he spent his third year of academic study at the elite Ecole Normale Supérieur de Lyon in France.
Game development languages and toolkits
- Bluetooth hardware development
- Apple iOS SDK
- Cocos2D Framework
- C# XNA Framework
- ActionScript 3.0, Flash, FlashPunk
Awards and Accolades
- Develop 30 Under 30 Shortlist 2011
- Eurogamer Indie Games Arcade Finalist (Greedy Bankers vs The World)
- Tap! Magazine Game of the Week (Greedy Bankers vs The World)
- Pocket Gamer Gold Award (Slamjet Stadium)
- Pocket Gamer Awards 2014: Best Developer (Nomination)
- Pocket Gamer Awards 2014: Best Sports/Driving (Nomination, Slamjet Stadium)
- Winner: Pocket Gamer Very Big Indie Pitch 2014 (Tap Happy Sabotage!)
- EGX Leftfield Collection (Tap Happy Sabotage!)
- Shortlisted: BAFTA Breakthrough Brits 2013
- Winner: Media Choice Award, IndieCade 2015 (Codex Bash)
- Nominee: A MAZE Awards 2016 (Codex Bash)