CV

Academic

Master's degree in Mathematics
MMath with study abroad
1st Class
University of Warwick, 2006-2010

Interactive Performances

2016 - The Incredible Playable Show
(write-up)

2018 - The Scrambled Eggman Show
(write-up)

Interactive Installations

2018 - The Book Ritual
(write-up)

2015 - Codex Bash
(connected writing)

2014 - Tap Happy Sabotage
(connected writing)

2014 - Dash & Bash
(connected writing)

Commercially Released Games

2013 - Slamjet Stadium (iPad)

2012 - Greedy Bankers: Bailout! (iPhone)

2011 - Greedy Bankers vs The World (iPad)

2011 - Greedy Bankers (iPhone)

Contract Projects

2013 to present - Sparx Limited

120 days per year. Designing and developing mobile and cloud-based web games to teach times tables to primary and secondary school students.

Project involves the design and creation of both the games and the reward ecosystem that motivate continued engagement, alongside the design of digital teaching methods based on the company's pedagogical research.

Development process is iterative, based on continued feedback both from analytics and live visits to participating schools.

2014 - BBC

A 3-month project to redesign and redevelop an abandoned Unity web game project and connect it to the BBC's in-development networked leaderboards system.

Technical Expertise

Unity
C#
JavaScript
PIXI.JS
Objective-C
Python
Arduino

Some experience in:
C
Go
HTML/CSS

Awards

2017 - IndieCade - Jury Choice Award (The Incredible Playable Show)
2016 - GameCity Nottingham - Spirit of the Festival (The Incredible Playable Show)
2015 - IndieCade - Media Choice Award (Codex Bash)

Nominations

2019 - GDC - Alt.Ctrl.GDC Award (The Book Ritual)
2018 - Play Hamburg - Most Creative Game (The Book Ritual)
2015 - A MAZE - Human Human Machine Award (Codex Bash)

Notable Exhibitions

2020 - Now Play This (Pawns streamed performance)
2019 - A MAZE (The Book Ritual)
2018 - Overkill Festival (The Scrambled Eggman Show)
2018 - EGX Leftfield Collection (The Book Ritual)
2018 - IndieCade Europe (The Incredible Playable Show)
2017 - Tokyo Games Show Indie Selection (Codex Bash)
2016 - Now Play This (Codex Bash)
2015 to 2020 - Game Science Center Berlin (Tap Happy Sabotage)
2015 to 2018 - National Videogame Arcade (Dash & Bash)
2014 - EGX Leftfield Collection (Tap Happy Sabotage)
2014 - GameCity Nottingham (Dash & Bash)
2011 - EGX Leftfield Collection (Greedy Bankers vs The World)

Public Speaking

A MAZE 2016, Berlin
Inspiring Inventive Play with Social Installations
20 - 23 Apr 2016

GDC Europe 2015, Cologne
Design Lessons from Multiplayer Installations
3 Aug 2015

JOIN Local Multiplayer Festival, Berlin
Party Games for Physical Spaces
1 Aug 2015

Indie Game Collective, London
Host: Microtalks
Learning from Positive Feedback
6 March 2015

Develop Conference 2014, Brighton
Thinking Bigger: Developing for Large-Scale Touchscreens
8 July 2014

Indie Games Collective Conference, London
Working with Large Touchscreens
21 March 2014

ExPlay 2013, Bath
Human vs CPU: Unconventional Ways to Challenge Players
31 Oct 2013

GDC Europe 2013, Cologne
Getting Physical with Tablet Multiplayer
20 Aug 2013

Develop Conference 2013, Brighton
Getting Physical with Tablet Multiplayer
9 July 2013

GameHorizon 2013, Newcastle
Re-imagining Multiplayer on Tablet
9 May 2013

Develop Conference Brighton
Indie Dev Day Talk
Indie Exposure: Tackling the Challenges
12 July 2012