CV

Academic

Master's degree in Mathematics
MMath with study abroad
1st Class
University of Warwick, 2006-2010

Interactive Performances

2016 - The Incredible Playable Show
(write-up)

2018 - The Scrambled Eggman Show
(write-up)

2022 - Artholomew Video's Stream Challenge

2022 - The Crowd Creativity Show


Interactive Installations

2018 - The Book Ritual
(write-up)

2015 - Codex Bash
(connected writing)

2014 - Tap Happy Sabotage
(connected writing)

2014 - Dash & Bash
(connected writing)

Commercially Released Games

2013 - Slamjet Stadium (iPad)

2012 - Greedy Bankers: Bailout! (iPhone)

2011 - Greedy Bankers vs The World (iPad)

2011 - Greedy Bankers (iPhone)

Contract Projects

2013 to present - Sparx Limited

120 days per year. Designing and developing mobile and cloud-based web games to teach times tables to primary and secondary school students.

The times tables games are in active use by over 1000 schools in the UK.

Project involves the design and creation of both the games and the reward ecosystem that motivate continued engagement, alongside the design of digital teaching methods based on the company's pedagogical research.

Development process is iterative, based on continued feedback both from analytics and live visits to participating schools.

Alistair also designs and develops phonics learning tools as part of the research-and-development team.

2014 - BBC

A 3-month project to redesign and redevelop an abandoned Unity web game project and connect it to the BBC's in-development networked leaderboards system.

Technical Expertise

Examples of use of each toolset given below

Unity

Creation of portfolio games from 2013 onwards.

Creation of B2C Times Tables app for Sparx Ltd in 2021.

Creation of automatic UI for cross-game interaction during stage shows

Bridging application to allow Twitch integration and network multiplayer with emulators

Resonsive UI for interactive Twitch streams

C#

Creation of Unity games since 2013

Creation of XNA games since 2007

Creation of animation and event-management frameworks for portfolio Unity projects

Implementation of game-switching functionality in the open-source BizHawk emulator

JavaScript

Creation of web-based games for Sparx Ltd. since 2015.

Creation of internal game development framework for Sparx Ltd.

Creation of times tables learning algorithm for Sparx Ltd.

Development of student-facing front-end for Sparx Ltd., using React and React-Redux frameworks.

Development of audience interaction UI and network communication for the Crowd Creativity Show.

Objective-C

Creation of commercially released iOS games from 2010-2013

Creation of early Sparx Ltd Times Tables games from 2013-2016

Creation of internal game development framework to connect with Sparx Ltd networks and data systems

C

Extension of GenesisPlusGX open-source emulator to implement game-switching and data-corruption effects in Sega Mega Drive games.

Go

Implementation of cloud-based save data for times tables games and learning algorithm progress at Sparx Ltd

Implementation of networked leaderboards (school-wide, class-wide and world-wide) in Sparx Ltd times tables games

Arduino

Creation of portfolio game hardware including Codex Bash, The Book Ritual, Dash & Bash and custom controllers for The Incredible Playable Show and The Scrambled Eggman Show

Creation of wireless-networked controllers for unreleased alternative-controller game

Creation of wireless-networked LED matrix panels for live stage shows

Python

Creation of Discord bots and Twitch chatbots for interactive livestreams.

Implementation of networked play for two-player times tables game for Sparx Ltd

Implementation of persistent progress data for times tables games on Sparx Ltd network

PIXI.JS

Implementation of graphics into Times Tables games for Sparx Ltd

Extending functionality by creating Unity-like entity-behaviour model

Awards

2022 - IndieCade - Performance Award (Artholomew Video's Stream Challenge)
2022 - Play Hamburg - Most Creative Game Award (Artholomew Video's Stream Challenge)
2017 - IndieCade - Jury Choice Award (The Incredible Playable Show)
2016 - GameCity Nottingham - Spirit of the Festival (The Incredible Playable Show)
2015 - IndieCade - Media Choice Award (Codex Bash)

Nominations

2022 - A MAZE - Human Human Machine Award (Artholomew Video's Stream Challenge)
2019 - GDC - Alt.Ctrl.GDC Award (The Book Ritual)
2019 - A MAZE - Honourable Mention (The Book Ritual)
2018 - Play Hamburg - Most Creative Game (The Book Ritual)
2015 - A MAZE - Human Human Machine Award (Codex Bash)

Notable Exhibitions

2022 - PLAY22 Hamburg (The Ultimate Tournament interactive stage performance)
2022 - A MAZE (The Crowd Creativity Show interactive stage performance)
2021 - This Kind of Thing, BFI Southbank (Breaking Sonic - interactive stage performance)
2021 - A MAZE (Speed Painting interactive livestream)
2021 - FreePlay (The Book Ritual interactive livestream)
2020 - Now Play This (Pawns streamed performance)
2019 - A MAZE (The Book Ritual)
2018 - Overkill Festival (The Scrambled Eggman Show)
2018 - EGX Leftfield Collection (The Book Ritual)
2018 - IndieCade Europe (The Incredible Playable Show)
2017 - Tokyo Games Show Indie Selection (Codex Bash)
2016 - Now Play This (Codex Bash)
2015 to 2020 - Game Science Center Berlin (Tap Happy Sabotage)
2015 to 2018 - National Videogame Arcade (Dash & Bash)
2014 - EGX Leftfield Collection (Tap Happy Sabotage)
2014 - GameCity Nottingham (Dash & Bash)
2011 - EGX Leftfield Collection (Greedy Bankers vs The World)

Public Speaking

A MAZE 2016, Berlin
Inspiring Inventive Play with Social Installations
20 - 23 Apr 2016

GDC Europe 2015, Cologne
Design Lessons from Multiplayer Installations
3 Aug 2015

JOIN Local Multiplayer Festival, Berlin
Party Games for Physical Spaces
1 Aug 2015

Indie Game Collective, London
Host: Microtalks
Learning from Positive Feedback
6 March 2015

Develop Conference 2014, Brighton
Thinking Bigger: Developing for Large-Scale Touchscreens
8 July 2014

Indie Games Collective Conference, London
Working with Large Touchscreens
21 March 2014

ExPlay 2013, Bath
Human vs CPU: Unconventional Ways to Challenge Players
31 Oct 2013

GDC Europe 2013, Cologne
Getting Physical with Tablet Multiplayer
20 Aug 2013

Develop Conference 2013, Brighton
Getting Physical with Tablet Multiplayer
9 July 2013

GameHorizon 2013, Newcastle
Re-imagining Multiplayer on Tablet
9 May 2013

Develop Conference Brighton
Indie Dev Day Talk
Indie Exposure: Tackling the Challenges
12 July 2012